UE动态雨/水滴材质用于在玻璃窗或实体表面等表面上产生雨流效果Animated Rain 

      |      2021-09-28 10:41 发布

UE引擎资源 /[Unreal材质贴图]
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简介

  • 支持的引擎版本
    4.25+
  • 下载类型
    资源包
  • 演示下载链接:

    演示介绍视频:
    [color=rgb(220, 161, 0) !important]https://youtu.be/QIatgHrHFvw
  • 技术细节
  • Mask general flow speed: If general flow speed is not 0, this will set the general speed of vertical flow piles.
    Bottom layer flow speed: Set 0 to stop 1/3 of drops.
    Bottom mask flow speed: This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.
    Middle layer flow speed: Set 0 to stop 1/3 of drops.
    Middle mask flow speed: This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.
    Top layer flow speed: Set 0 to stop 1/3 of drops.
    Top mask flow speed: This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.
    IOR: Index of refraction value
    Opacity-control: Material opacity value
    Specular amount: Material specular value
    Static speed: This value will set the flow speed of tiny drops between static drops.
    Static drop on?: Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)
    Static drop speed: This is the refresh rate of changing positions of the drops which looks like rain fall on surface.
    UV multiplier: Tile multiplier of the general Material.






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