简介 ![]() Supported Engine Versions 5.0 Preview Video https://www.youtube.com/watch?v=7QFEKpDAZ40&feature=youtu.be Included Components: CollisionHandler - detects collision using traces, can be used both on skeletal and static mesh. RotatingOwner - allows to rotate owner of the component to given direction. Technical Details Features: Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh) Rotating Actor towards selected direction (through interface function) eg AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation Anim notify classes which allows to enable / disable functionality of the components in animations Example project from preview video Code Modules: CombatComponents (Runtime) Number of C++ Classes: 7 Network Replicated: Yes Supported Development Platforms: Windows Supported Target Build Platforms: Windows |