Combat Components UE5.0 

      |      2022-08-12 02:42 发布

UE引擎资源 /[Unreal动画动作]

简介

MARKETPLACE



Supported Engine Versions
5.0


Preview Video
https://www.youtube.com/watch?v=7QFEKpDAZ40&feature=youtu.be


Included Components:


CollisionHandler - detects collision using traces, can be used both on skeletal and static mesh.
RotatingOwner - allows to rotate owner of the component to given direction.
Technical Details
Features:


Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
Rotating Actor towards selected direction (through interface function) eg AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
Anim notify classes which allows to enable / disable functionality of the components in animations
Example project from preview video




Code Modules: CombatComponents (Runtime)


Number of C++ Classes: 7


Network Replicated: Yes


Supported Development Platforms: Windows


Supported Target Build Platforms: Windows









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