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houdini特效动力学教程下载 

      |      2018-04-01 16:56 发布

教程下载
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应用Houdini教学系列之动力学第五卷CGCircuit Applied Houdini Dynamics VI

Applied Houdini是Steven Knipping所创作的一个产品级制作教学系列。Steven Knipping当前是卢卡斯影业工业光魔的资深刚体破坏/特效技术总监,参与制作的电影包括了《星际大战7部曲:原力觉醒》《复仇者联盟2》《明日世界》。本教学教授了Steven Knipping所熟悉的成熟的制作流程,并且深入的研究了技术背后的原理。每个视频都包含了实用的信息与笔注,而不只是没来由的讲解。
在第五部分中,我们将来讲解灯光,着色,渲染,还有合成我们在前面教学中制作的爆炸效果。除了讲解那些让它看起来更好的实用技巧之外,这里我们还深入讲解了Pyro着色器的fire强度还有色彩参数。接着我们会照明与渲染那些分解为不同元素的最终结果,这样我们可以进一步的通过合成来改进结果。本教学中有一课讲解了如何在NUKE中合成我们渲染出来的东西。教学中还有一个章节专门讲解了如何在HOUDINI中通过合成得到完全一样的结果。
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Dynamics VI, we will light, shade, render, and composite our explosion from the previous lesson (or use your own). The Pyro shader's fire intensity and color parameters are explored in depth, in addition to advanced production tested tricks to make it look even better. We will then light and render our finished work broken into separate elements so that we can further push our result via compositing. Included in this lesson is a chapter on how to composite our rendered elements in Nuke, as well as a chapter on how to achieve identical results via compositing within Houdini!


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